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But it is not as difficult as it looks, and, if you do it, you have the satisfaction of knowing that, in this area at least, you are playing better than 99 percent of players.
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Running game doubles - Backgammon double Doubling situations in running games can be divided into four types: last-throw situations, other calculable situations, no-miss situations and formula situations.
Last-throw situations If you cannot get another throw, because Black is certain to get off on his next turn, you must double when you have any advantage at all.
The closest situations are: those where you have one man on your five point and one on your two point, when you must double because you have 19 winning throws to 17 losing throws, and when you have either one man on your eight point, or one man on your four point and one on your three point, when you must not double because you have only 17 winning throws and 19 losing throws.
Other calculable situations What is and is not calculable depends partly on how much trouble you want to take. No-miss situations No-miss situations are ones where both sides have all their men on their one point, or most on the one point and the rest on the two point except for one or two on the three point.
The rules are simple: If you need one less turn, in the absence of doubles, than Black, double him. If each side needs five turns to bear off without throwing doubles, you should give a first double but not redouble.
If each side needs four, three or two turns to bear off without throwing doubles, you should double or redouble. You should refuse a double, if you need more turns than Black.
If you need the same number of turns, you should accept if that number is 4 or more and refuse if it is 2 or 3. Twin Shot 2 Flash.
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Tennis HTML5.Unsure what game to play? When the number is added to itself, we call it a double. Adding doubles math game Adding doubles math game for 1st grade Langeneggers Mahjongg snakes and ladders game Play Now.